Q3BoundingSphere_UnionPoint3D
You can use the Q3BoundingSphere_UnionPoint3D function to find the union of a bounding sphere and a three-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionPoint3D (
const TQ3BoundingSphere *bSphere,
const TQ3Point3D *pt3D,
TQ3BoundingSphere *result);
bSphere
- A pointer to a bounding sphere.
pt3D
- A three-dimensional point.
result
- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
The Q3BoundingSphere_UnionPoint3D function returns, as its function result and in the result parameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by the bSphere parameter and the three-dimensional point specified by the pt3D parameter. The result parameter can point to the memory pointed to by bSphere, thereby performing the union operation in place.