Q3BoundingSphere_UnionRationalPoint4D
You can use the Q3BoundingSphere_UnionRationalPoint4D function to find the union of a bounding sphere and a rational four-dimensional point.
TQ3BoundingSphere *Q3BoundingSphere_UnionRationalPoint4D (
const TQ3BoundingSphere *bSphere,
const TQ3RationalPoint4D *pt4D,
TQ3BoundingSphere *result);
bSphere
- A pointer to a bounding sphere.
pt4D
- A rational four-dimensional point.
result
- On exit, a pointer to the union of the specified bounding sphere and the specified point.
DESCRIPTION
The Q3BoundingSphere_UnionRationalPoint4D function returns, as its function result and in the result parameter, a pointer to the bounding sphere that is the union of the bounding sphere specified by the bSphere parameter and the rational four-dimensional point specified by the pt4D parameter. The result parameter can point to the memory pointed to by bSphere, thereby performing the union operation in place.